Read and download CBSE Class 11 Informatics Practices Sample Applications in NCERT book for Class 11 Informatics Practices. You can download latest NCERT eBooks chapter wise in PDF format free from Studiestoday.com. This Informatics Practices textbook for Class 11 is designed by NCERT and is very useful for students. Please also refer to the NCERT solutions for Class 11 Informatics Practices to understand the answers of the exercise questions given at the end of this chapter
NCERT Book for Class 11 Informatics Practices Sample Applications
Class 11 Informatics Practices students should refer to the following NCERT Book Sample Applications in Class 11. This NCERT Book for Class 11 Informatics Practices will be very useful for exams and help you to score good marks
Sample Applications NCERT Book Class 11
Sample Applications - Case Studies
Types of Applications
There are several types of applications, which can be developed to simplify our life. All of us must have used many such applications several times such as playing games online, buying movie tickets online, making train/air reservations etc. These applications are broadly categorized as e-Gaming, e-Business, e-Governance, e- Management, e-Learning etc. e-Gaming involves gaming applications on computers or internet. e-Business involves applications dealing with buying and selling of products and services. e-Governance involves applications which are used for administration and management of an organization. e-Management involves applications dealing with day to day management of organizations. e-Learning involves applications which are developed to help learning of any concept.
Case Study 1 - Cross N Knot Game
Problem Statement
You must have played this game several times using pen and paper, yes it is the same game. The aim is to develop a two-player digital version of the same game. Let us first analyze the problem and decide on the requirements before starting the coding.
Problem Analysis
Cross n Knot is a two player game. The aim of the application is to allow the players to decide on the position where they want to place the symbol (in our case cross for player one and knot for player two by default) one by one in a 3 x 3 grid. So the first thing we should have on the form is 9 text fields with suitable labels for placing the symbols. Note that these text fields should be disabled so that they just display the position withou being edited.
The game starts with Player 1 and he has to decide on the position where he wants to place the cross. He will enter this input in a text field and similarly player 2 needs to enter his position in a text field. So the next thing we need to have on the form is 2 text fields to accept the inputs of Player 1 and Player 2 respectively. Note that the Labels against the text fields are necessary as they help in identifying the position where the player is going to place the symbol (cross or knot).
After the player decides on the input he should click on a button to place the symbol in the appropriate position and transfer the turn to the other player. To achieve this we should have two buttons, one for each player.
Apart from these controls we need to have two more buttons - first for restarting the game and second for ending the application.
The game continues till all the text fields are filled .To avoid confusion, when Player 1 is playing, only his controls have to be enabled and the controls of Player 2 have to be disabled. As soon as Player 1 finishes his turn by clicking on the button, the controls of Player 1 should be disabled and the controls for the Player 2 should be enabled.
Problem Solution
The first step is to design the form according to the above analysis. Carefully observe the
Form given in Figure 11.1 and design a similar looking form with the mentioned characteristics.
Let us first now summarize the functionalities required from each of the four buttons of the form - Player 1, Player 2, RE-PLAY and STOP and simultaneously look at the code for each of these buttons.
Please refer to the link below - CBSE Class 11 Informatics Practices Sample Applications
NCERT Class 11 Informative Practices Computer System |
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NCERT Class 11 Informative Practices Working With Lists and Dictionaries |
NCERT Class 11 Informative Practices Understanding Data |
NCERT Class 11 Informative Practices Introduction To Numpy |
NCERT Class 11 Informative Practices Database Concepts |
NCERT Class 11 Informative Practices Introduction To Structure Query Language |
NCERT Book Class 11 Informatics Practices Sample Applications
The above NCERT Books for Class 11 Informatics Practices Sample Applications have been published by NCERT for latest academic session. The textbook by NCERT for Sample Applications Informatics Practices Class 11 is being used by various schools and almost all education boards in India. Teachers have always recommended students to refer to Sample Applications NCERT etextbooks as the exams for Class 11 Informatics Practices are always asked as per the syllabus defined in these ebooks. These Class 11 Sample Applications book for Informatics Practices also includes collection of question. Along with Informatics Practices Class 11 NCERT Book in Pdf for Sample Applications we have provided all NCERT Books in English Medium for Class 11 which will be really helpful for students who have opted for english language as a medium. Class 11 students will need their books in English so we have provided them here for all subjects in Class 11.
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