CBSE Class 11 Informatics Practices Introduction To Programming Notes

Download CBSE Class 11 Informatics Practices Introduction To Programming Notes in PDF format. All Revision notes for Class 11 Informatics Practices have been designed as per the latest syllabus and updated chapters given in your textbook for Informatics Practices in Class 11. Our teachers have designed these concept notes for the benefit of Class 11 students. You should use these chapter wise notes for revision on daily basis. These study notes can also be used for learning each chapter and its important and difficult topics or revision just before your exams to help you get better scores in upcoming examinations, You can also use Printable notes for Class 11 Informatics Practices for faster revision of difficult topics and get higher rank. After reading these notes also refer to MCQ questions for Class 11 Informatics Practices given on studiestoday

Revision Notes for Class 11 Informatics Practices Introduction To Programming

Class 11 Informatics Practices students should refer to the following concepts and notes for Introduction To Programming in Class 11. These exam notes for Class 11 Informatics Practices will be very useful for upcoming class tests and examinations and help you to score good marks

Introduction To Programming Notes Class 11 Informatics Practices

INTRODUCTION TO PROGRAMMING

Getting started with IDE

• RAD: Rapid Application Development is software programming technique that allows quick development of software application.

 Integrated Development Environment (IDE): It is a software tool to help programmer to edit, compile, interpret and debug the program in the same environment. i.e Eclipse,NetBeans, VB etc.

 Byte code: A byte code is machine instruction that the Java compiler generates and Java interpreter executes. When the compiler compiles a .java file, it produces a series of byte codes and stores them in a .class file. The Java interpreter (JVM) can execute the byte codes stored in the .class file.

 JVM: Java Virtual Machine (JVM) is a program which behaves as interpreter and translates the byte code into machine language as they go called just in time compilation.

 Source Code: The core program or text which is written in a language like C,C++ or Java is called source code.

 Object Code: The program which only is understood by the computer in the form of machine instructions or binary instructions called object code. In Java JVM is used to generate object code in the form of byte code.

GUI: A graphical user interface (GUI) presents a pictorial interface to a program. GUI allows the user to spend less time trying to remember which keystroke sequences do what and spend more time using the program in a productive manner. 

Programming Fundamentals

Token

The smallest individual unit in a program is known as Token. Java has the following types of tokens: keyword, Identifier, literal, punctuators and operators.

Keywords

Keywords are words that have a specific predefined meaning in Java. They cannot be used as variable names. They are also known as reserve words. Eg. void, private, if, while etc.

Literals:

Items having fixed data values are referred to as Literals. They are also known as Constants. Various types of literals available in Java are :

 Integer literals

 Floating literals

 Boolean literals

 Character literals

 String literals

 Null literals 

Variable :

Variable is a named storage location in computer memory whose contents can change during a program run.

The characteristics of a variable are:

(i) It has a name.

(ii) It is capable of storing values.

(iii) It provides temporary storage.

(iv) It is capable of changing its value during program execution. 

Punctuators:

The following nine ASCII charaters are the separators:

( ) { } [ ] ; , .

Operators: Operators are special symbols that perform specific operations on one, two, or three operands, and then return a result.

Operators              Precedence

postfix                      expr++ expr

unary                      ++exprexpr+exprexpr~ !

multiplicative             * / %

additive                    + -

shift                        <<>>>>>

relational               <><= >= instanceof

equality                   == !=

bitwise AND                    &

bitwise exclusive           OR ^

bitwise inclusive             OR |

logical AND                    &&

logical                          OR ||

ternary                             ? :

assignment                     = += =*= /= %= &= ^= |= <<= >>= >>>=

Data type states the way the values of that type are stored, and the range for that type. 


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CBSE Class 11 Informatics Practices Introduction To Programming Notes

We hope you liked the above notes for topic Introduction To Programming which has been designed as per the latest syllabus for Class 11 Informatics Practices released by CBSE. Students of Class 11 should download and practice the above notes for Class 11 Informatics Practices regularly. All revision notes have been designed for Informatics Practices by referring to the most important topics which the students should learn to get better marks in examinations. Our team of expert teachers have referred to the NCERT book for Class 11 Informatics Practices to design the Informatics Practices Class 11 notes. After reading the notes which have been developed as per the latest books also refer to the NCERT solutions for Class 11 Informatics Practices provided by our teachers. We have also provided a lot of MCQ questions for Class 11 Informatics Practices in the notes so that you can learn the concepts and also solve questions relating to the topics. We have also provided a lot of Worksheets for Class 11 Informatics Practices which you can use to further make yourself stronger in Informatics Practices.

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